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return {
thrusterConfigPath = "/config/thrusters.lua"
}

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# Implementation Docs
## Redstone Mode
Total redstone inputs: 22
8x tilt signals
6x accelerometer signals
4x direction signals
1x altitude signal
1x downwards thrust signal
1x fore thrust signal
1x aft thrust signal
Total required redstone outputs: at least 8
4x for four large thrusters
8x for at least eight small attitude thrusters (4x lateral, 4x pitch/roll)
## Required functionality
- Achieve target angles for tilt values (target is 0)
- Achieve target values for lateral velocity (when no thrust is being applied, 0)
- Achieve target values for for/aft velocity when thrust is applied
- When direction indicators are referenced and autopilot is on, keep all direction indicator values beside "fore" at 0
- A monitor that displays the following values:
- Directional thrust values (0-15 & 0-100%)
- Rotational thrust values (0-15 & 0-100%)
- Velocity values
- Altitude values
- Navigation target values (if applicable)
- Autopilot controls
## Create: Avionics relevant Peripheral methods
When Create: Avionics is installed, all sensors get direct peripherals for CC:T
Relevant peripherals:
- Velocity Sensor
- Navigation Table
- Gimbal Sensor
- Altitude Sensor
- Analog Transmission
### Altitude Sensor implementations
> Peripheral ID: altitude_sensor
- `getHeight()`: get the sensor's Y coordinate
- `getAirPressure()`: get the local air pressure at the sensor's altitude
- `getVerticalSpeed()`: get the sensor's vertical speed (positive is ascending, negative is descending)
### Navigation Table implementations
> Peripheral ID: navigation_table
- `hasTarget()`: Check whether the table has resolved a target
- `getTargetType()`: returns a string target type ID, or nil if no item is held
- `getTargetMetadata()`: returns per-type metadata for the target.
> Metadata schema:
>
> - `simulated:compass`: `kind` ("lodestone"|"spawn"), `sublevel_id` (string, lodestone only)
> - `sublevel_id` is the tracker UUID
> - `simulated:recovery_compass`: `placer_uuid` (string, optional)
> - `placer_uuid` is absent until a player has placed the compass into the table
> - `simulated:map`: `map_id` (number, optional)
> - `map_id` is absent if the held map carries no MAP_ID data component (e.g. a blank map)
> - `simulated:magnet`: ---
> - static target (10 blocks north of the table)
- `getRelativeAngle()`: get the relative angle to the target, in degrees
- `getRelativeAngleRad()`: get the relative angle to the target, in radians
- `getBearing()`: get the forward-error bearing to the target, in degrees
- Forward-error bearing:
- 0 -> target is straight ahead of the blocks arrow (direct fore)
- +90 -> target is to the right (direct starboard)
- -90 -> target is to the left (direct port)
- +-180 -> target is directly behind (direct aft)
- `getBearingRad()`: get the forward-error bearing to the target, in randians
- `getDistanceToTarget()`: get the distance to the resolved target
- `getClosureRate()`: gets the rate at which the table is closing on the target in blocks/sec (positive is approaching, negative is leaving)
- `getVerticalOffsetToTarget()`: gets the vertical offset between the target and the table (the difference of `target.y - self.y`)
- `getOrientation()`: gets the host sub-level's orientation as a quaternion {x, y, z, w}
> Matches JOML's constructor and the convention used by CC quaternion libraries (e.g. TechTastic/Advanced-Math)
- `getHeading()`: Gets the host sub-level's heading in degrees
> 0 degrees refers to world +Z, minecraft south
- `getHeadingRad()`: gets the host sub-level's heading in radians
### Gimbal Sensor
> Peripheral ID: gimbal_sensor
- `getAngles()`: get the contraption's pitch and roll angles in degrees
- xAngle: rotation about body-X (pitch). 0 degrees is aligned with world-up
- zAngle: rotation about body-Z (roll). 0 degrees is aligned with world-up
- returns {xAngle, zAngle}
- `getAnglesRad()`: get the contraption's pitch and roll angles in radians
- `getAngularRates()`: get the contraption's angular velocity in degrees/sec
- wx: pitch rate
- wy: yaw rate
- wz: roll rate
- returns {wx, wy, wz}
- `getAngularRatesRad()`: get the contraption's angular velocity in radians/sec
- `getGravity()`: gets the local gravity vector in body frame, in m/s^2
- returns {gx, gy, gz}
- `getLinearAcceleration()`: get the contraption's proper acceleration in body frame, in m/s^2
- returns {ax, ay, az}
### Velocity Sensor
> Peripheral ID: velocity_sensor
- `getVelocity()`: gets the velocity component along the sensor's axis
- returns signed velocity in m/s
> note: returns 0 if the magnitude is below 0.05 m/s
- `getAxis()`: returns the body-frame axis the sensor measures along
- returns string "x", "y", and "z"
### Analog Transmission
> Peripheral ID: analog_transmission
>
> These are used as controllers for rotationally-powered thruster blocks
- `getSignal()`: get the current signal driving the transmission ratio
- returns an integer between 0 and 15
- `setSignal(signal)`: set the signal driving the transmission ratio
> Note: flips externallyControlled, even when signal == current
>
> The documented way to get control without changing the value is calling `setSignal(getSignal())`.
- `releaseSignal()`: Release external control and return signal driving to redstone
- `isExternallyControlled()`: Check whether the transmission is currently under script control
- `getRotationModifier()`: get the current rotation modifier (output:input speed ratio)
- `getOutputSpeed()`: get the output shaft speed
- `getOutputTheoreticalSpeed()`: get the output shaft's theoretical (target) speed
- `getOutputStressImpact()`: get the output-side stress impact (post-ratio kinetic accounting)
- `isOversaturated()`: check whether the transmission is oversaturated
- `getAxis()`: get the transmission's shaft axis name
- returns the axis as string "x", "y", or "z"
- `getSelfId()`: get this block's ID
> Note: other peripherals' getSourceId or getSubnetworkAnchorId will return this ID when they refer to this block
- `getSourceId()`: get the ID of the block immediately driving this one, or nil if theis block has no source
- `getSubnetworkAnchorId()`: get the ID of this block's speed-zone anchor -- the gearshift/clutch/speed controller/generator that defines the start of this speed zone.
> Note: Two blocks share an anchor if they're in the same speed zone. A generator or split-shaft returns its own `getSelfId()`
- `getNetworkId()`: get the ID of this block's kinetic network.
- `getKind()`: returns one of "generator", "split_shaft", "consumer", or "passthrough"
- `getSpeed()`: get the local rotational speed at this block.
- `hasSource()`: check whether this block is connected to a kinetic source
- `isOverstressed()`: check whether this block's network is overstressed
- `getStressImpact()`: get the stress impact of this block on its network. zero for sources and pure conduit blocks
- `getStressContribution()`: get this block's contribution to its network's stress capacity. Non-zero for sources only
## Peripheral Notes
- Analog Transmissions signal speed changes:
- 0: no change from input speed
- 14: maximum change from input speed
- 15: input and output rotational networks are decoupled (generally means no output rotation)
- All that is to say, when being driven properly, the minimum speed is at signal 15, and increasing the speed goes from the lowest nonzero RPM at signal 0 to the highest at signal 14.
## Implementation
On startup, call these methods:
- All Analog Transmission's `getSelfId()`
- All rotationally controlled thruster's `getSubnetworkAnchorId()`
If the ID returned by a thruster's `getSubnetworkAnchorId()` is also returned by an analog transmission's `getSelfId()`, associated that transmission with the thruster
Also upon startup, check for a configuration file with other thruster's peripherals, or redstone-controlled thrusters
Every cycle:
- Check for new machines in the network. If new machines are found, initialize them similarly to the startup
- Gimbal Sensor `getAngles()`, `getAngularRates()`, and `getLinearAcceleration()`
- Navigation Table `getHeading()`, `hasTarget()`, and depending on the output of `hasTarget()`:
- if true, call `getBearing()`, `getDistanceToTarget()`, `getClosureRate()`, and `getVerticalOffsetToTarget()`
- if false, continue to the next sensors
- Altitude Sensor `getHeight()`, `getAirPressure()`, `getVerticalSpeed()`
- Velocity Sensor `getAxis()`, `getVelocity`
- Poll input signal strengths for global downwards thrust, and fore and aft thrust

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Thrusters = {
thruster0 = {
type = "rotator",
name = nil,
thruster = nil,
transmission = nil,
-- NOTE:
-- affectVectors will have values depending on how the thruster's
-- thrust vector interacts with the vessel's attitude
-- possible directions for yaw: "port"|"star"
-- possible directions for roll: "port"|"star"
-- possible directions for pitch: "up"|"down"
-- possible directions for lateral: "port"|"star"|"fore"|"aft"|"up"|"down"
affectVectors = {
yaw = nil,
pitch = nil,
roll = nil,
lateral = nil
},
power = 0
},
thruster1 = {
type = "thruster",
name = nil,
thruster = nil,
affectVectors = {
yaw = nil,
pitch = nil,
roll = nil,
lateral = nil
},
power = 0
}
} -- Table of thruster tables
ConfigPath = "/config/config.lua"
Config = {}
-- Autopilot
AutopilotEngaged = false -- Is auto-yaw enabled?
AutoForeAft = false -- Is auto-thrust enabled?
AutopilotDesiredSpeed = 0 -- Signed thrust value to compare against VelocityVectors["x"]
AutopilotDesiredHeading = 0 -- If NavTableHasTarget == true this gets ignored in favor of TargetRelativeAngle
-- Gimbal Sensor Values
Angles = {
0, -- xAngle: rotation about body-X (pitch); 0 is aligned with world-up
0 -- zAngle: rotation about body-Z (roll); 0 is aligned with world-up
}
AngularRates = {
0, -- wx: pitch rate about body-X
0, -- wy: yaw rate about body-Y
0 -- wz: roll rate about body-Z
}
LinearAcceleration = {
0, -- Acceleration along body-X
0, -- Acceleration along body-Y
0 -- Acceleration along body-Z
}
-- Nav Table Values
Heading = 0
-- Nav Table Values (targets)
NavTableHasTarget = false
BearingToTarget = 0
TargetClosureRate = 0
TargetVerticalOffset = 0
TargetRelativeAngle = 0
-- Altitude Sensor Values
Altitude = 0
AirPressure = 0
VerticalSpeed = 0
-- Velocity Sensors
VelocityVectors = {
x = 0, -- +X is east (port), +Y is up, +Z is south (aft)
y = 0, -- -X is west (star), -Y is down, -Z is north (fore)
z = 0
}
-- Throttle Inputs
Throttles = {
ForeThrottle = {
name = "",
side = "",
input = 0
},
DownThrottle = {
name = "",
side = "",
input = 0
},
AftThrottle = {
name = "",
side = "",
input = 0
}
}
local function getRelayStates()
local states = {}
local sides = {
"top",
"bottom",
"left",
"right",
"front",
"back"
}
local names = peripheral.getNames()
for _, name in ipairs(names) do
if peripheral.getType(name) == "redstone_relay" then
local wrapper = peripheral.wrap(name)
for _, side in ipairs(sides) do
states[name][side] = wrapper.getAnalogInput(side)
end
end
end
return states
end
local function identifyRelay(label)
print("\nIdentifying "..label.." throttle")
print("\nPlease change the input signal for the throttle")
local initialStates = getRelayStates
while true do
os.pullEvent("redstone_relay")
local currentStates = getRelayStates
for pname, currentState in pairs(currentStates) do
local initialState = initialStates[pname]
for k, v in pairs(currentState) do
if initialState[k] ~= v then
return {
name = pname,
side = k
}
end
end
end
end
end
function ThrottleInit()
Throttles.ForeThrottle = identifyRelay("fore")
Throttles.DownThrottle = identifyRelay("down")
Throttles.AftThrottle = identifyRelay("aft")
end
function PropellerInit()
local propellerTypes = {
"gyroscopic_propeller_bearing",
"propeller",
"propeller_bearing"
}
local transmissionTypes = {
"analog_transmission",
"Create_RotationSpeedController"
}
local transmissions = {}
local propellers = {}
for _, v in ipairs(transmissionTypes) do
table.insert(transmissions, peripheral.find(v))
end
for _, v in ipairs(propellerTypes) do
table.insert(propellers, peripheral.find(v))
end
for pi, pv in ipairs(propellers) do
for ti, tv in ipairs(transmissions) do
if pv.getSubnetworkAnchorId() == tv.getSelfId() then
if Thrusters[peripheral.getName(pv)] == nil then
Thrusters[peripheral.getName(pv)] = {
type = "rotator",
thruster = pv,
transmission = tv,
-- NOTE:
-- affectVectors will have values depending on how the thruster's
-- thrust vector interacts with the vessel's attitude
-- possible directions for yaw: "port"|"star"
-- possible directions for roll: "port"|"star"
-- possible directions for pitch: "up"|"down"
-- possible directions for lateral: "port"|"star"|"fore"|"aft"|"up"|"down"
affectVectors = {
yaw = nil,
pitch = nil,
roll = nil,
lateral = nil
},
power = (tv.getSignal())/15
}
end
if Thrusters[peripheral.getName(pv)] ~= nil then
if Thrusters[peripheral.getName(pv)].type == nil then Thrusters[peripheral.getName(pv)].type = "rotator" end
Thrusters[peripheral.getName(pv)].thruster = pv
Thrusters[peripheral.getName(pv)].transmission = tv
if Thrusters[peripheral.getName(pv)].affectVectors == nil then Thrusters[peripheral.getName(pv)].affectVectors = nil end
Thrusters[peripheral.getName(pv)].power = (tv.getSingnal())/15
end
end
end
end
end
function ThrusterInit()
local thrusterTypes = {
"thruster",
"ion_thruster",
"vector_thruster",
"liquid_vector_thruster"
}
local thrusters = {}
for _, v in ipairs(thrusterTypes) do
table.insert(thrusters, peripheral.find(v))
end
for ti, tv in ipairs(thrusters) do
if Thrusters[peripheral.getName(tv)] == nil then
Thrusters[peripheral.getName(tv)] = {
thruster = tv,
transmission = nil,
type = "thruster",
-- NOTE:
-- affectVectors will have values depending on how the thruster's
-- thrust vector interacts with the vessel's attitude
-- possible directions for yaw: "port"|"star"
-- possible directions for roll: "port"|"star"
-- possible directions for pitch: "up"|"down"
-- possible directions for lateral: "port"|"star"|"fore"|"aft"|"up"|"down"
affectVectors = {
yaw = nil,
pitch = nil,
roll = nil,
lateral = nil
},
power = tv.getPower()
}
end
if Thrusters[peripheral.getName(tv)] ~= nil then
if Thrusters[peripheral.getName(tv)].type == nil then Thrusters[peripheral.getName(tv)].type = "thruster" end
Thrusters[peripheral.getName(tv)].thruster = tv
Thrusters[peripheral.getName(tv)].transmission = nil
if Thrusters[peripheral.getName(tv)].affectVectors == nil then Thrusters[peripheral.getName(tv)].affectVectors = nil end
Thrusters[peripheral.getName(tv)].power = tv.getPower()
end
end
end
function Update()
PropellerInit()
ThrusterInit()
end
local function checkIfThrusterIsIndexed()
local thrusterTypes = {
"thruster",
"ion_thruster",
"vector_thruster",
"liquid_vector_thruster"
}
local thrusters = {}
local unindexedThrusters = {}
for _, v in ipairs(thrusterTypes) do
table.insert(thrusters, peripheral.find(v))
end
local propellerTypes = {
"gyroscopic_propeller_bearing",
"propeller",
"propeller_bearing"
}
for _, v in ipairs(propellerTypes) do
table.insert(thrusters, peripheral.find(v))
end
for _, v in ipairs(thrusters) do
if Thrusters[peripheral.getName(v)] == nil then
table.insert(unindexedThrusters, v)
end
end
if #unindexedThrusters == 0 then
return nil
end
return unindexedThrusters
end
local function partiallyUpdateThrusters(thrusterList)
local thrusterTypes = {
"thruster",
"ion_thruster",
"vector_thruster",
"liquid_vector_thruster"
}
local propellerTypes = {
"gyroscopic_propeller_bearing",
"propeller",
"propeller_bearing"
}
for _, tv in ipairs(thrusterList) do
for _, tt in ipairs(thrusterTypes) do
if peripheral.getType(tv) == tt then
Thrusters[peripheral.getName(tv)] = {
thruster = tv,
transmission = nil,
type = "thruster",
affectVectors = {
yaw = nil,
roll = nil,
pitch = nil,
lateral = nil
},
power = tv.getPower()
}
end
end
end
end
function UpdateStabilization()
end
function PollThrottle()
for _, v in ipairs(Throttles) do
v.input = peripheral.call(v.name, "getAnalogInput("..v.side..")")
end
end
function PollSensors()
PollVelocity()
PollAltitude()
PollNavTable()
PollGimbal()
end
function PollVelocity()
local velSensors = peripheral.find("velocity_sensor")
-- Velocity Sensors
VelocityVectors = {}
for vi, vs in pairs(velSensors) do
local vsAxis = vs.getAxis()
local vsVelocity = vs.getVelocity()
VelocityVectors[vsAxis] = vsVelocity
end
end
function PollAltitude()
local altSensor = peripheral.find("altitude_sensor") -- enforce one alt sensor
-- Altitude Sensor
Altitude = altSensor.getHeight()
AirPressure = altSensor.getAirPressure()
VerticalSpeed = altSensor.getVerticalSpeed()
end
function PollNavTable()
local navTable = peripheral.find("navigation_table") -- enforce one nav table
-- Navigation Table
Heading = navTable.getHeading()
NavTableHasTarget = navTable.hasTarget()
if NavTableHasTarget then
BearingToTarget = navTable.getBearing()
TargetClosureRate = navTable.getClosureRate()
TargetVerticalOffset = navTable.getVerticalOffsetToTarget()
TargetRelativeAngle = navTable.getRelativeAngle()
end
if not NavTableHasTarget then
BearingToTarget = 0
TargetClosureRate = 0
TargetVerticalOffset = 0
TargetRelativeAngle = 0
end
end
function PollGimbal()
local gimbalSensor = peripheral.find("gimbal_sensor") -- enforce one gimbal sensor
-- Gimbal Sensor
Angles = gimbalSensor.getAngles()
AngularRates = gimbalSensor.getAngularRates()
LinearAcceleration = gimbalSensor.getLinearAcceleration()
end
function Sigmoid(x)
local e = 2.718281828459045
return 1 / (1 + e^(-x))
end
function CustomSigmoid(x)
return ((2 * Sigmoid(x)) - 1) * -1
end
-- thruster is a thruster type, power is a vector from 0.0 to 1.0
function SetThrusterPower(thruster, power)
if thruster.type == "rotator" then
thruster.power = power
local actualPower = 0
if peripheral.getType(thruster.transmission) == "Create_RotationSpeedController" then
if (math.ceil(power*256) - power*256 <= 0.5) then
actualPower = math.ceil(power*256)
end
if (math.ceil(power*256) - power*256) > 0.5 then
actualPower = math.floor(power*256)
end
thruster.transmission.setTargetSpeed(actualPower)
end
if peripheral.getType(thruster.transmission) == "analog_transmission" then
if (math.ceil(power*15) - power*15) <= 0.5 then
actualPower = math.ceil(power*15)
end
if (math.ceil(power*15) - power*15) > 0.5 then
actualPower = math.floor(power*15)
end
if actualPower < 1 then
actualPower = 15 -- signal 15 will decouple the speed and stop the motion
end
if actualPower <= 15 then
actualPower = actualPower - 1
end
thruster.transmission.setSignal(actualPower)
end
end
if thruster.type == "thruster" then
thruster.power = power
thruster.thruster.setPowerNormalized(power)
end
end
function UpdateGlobalThrust()
-- lateral thrust
local desiredLateralThrustVectors = {}
for f, v in ipairs(VelocityVectors) do
desiredLateralThrustVectors[f] = CustomSigmoid(v)
end
local thrustDirections = {}
for f, v in desiredLateralThrustVectors do
if f == "x" then
if v > 0 then table.insert(thrustDirections, { port = v }) else table.insert(thrustDirections, { star = math.abs(v) }) end
end
if f == "y" then
if v > 0 then table.insert(thrustDirections, { down = v }) else table.insert(thrustDirections, { up = math.abs(v) }) end
end
if f == "z" then
if v > 0 then table.insert(thrustDirections, { fore = v }) else table.insert(thrustDirections, { aft = math.abs(v) }) end
end
end
for _, d in ipairs(thrustDirections) do
for _, t in ipairs(Thrusters) do
if t.affectVectors.lateral == d then
SetThrusterPower(d)
end
end
end
-- angular thrust
local desiredAngluarThrustVectors = {}
for f, v in ipairs(AngularRates) do
desiredAngluarThrustVectors[f] = CustomSigmoid(v)
end
end
function Init()
ThrottleInit()
Thrusters = {}
local configFile = io.open(ConfigPath, "r")
if configFile then
local configContent = configFile:read("*all")
local configChunk, err = load(configContent)
if configChunk then
Config = configChunk()
else
print("Error loading config string: "..err)
end
else
print("Could not open the config file")
end
configFile.close()
if Config.thrusterConfigPath ~= nil then
local thrusterConfigFile = io.open(Config.thrusterConfigPath, "r")
if thrusterConfigFile then
local configContent = thrusterConfigFile:read("*all")
local configChunk, err = load(configContent)
if configChunk then
Thrusters = configChunk()
else
print("Error loading thruster config string: "..err)
end
else
print("Could not open the thruster config file")
end
thrusterConfigFile.close()
end
if Config.ThrusterConfigPath ~= nil then
local unindexedThrusters = checkIfThrusterIsIndexed()
if unindexedThrusters ~= nil then
partiallyUpdateThrusters(unindexedThrusters)
end
end
end
function Main()
Init()
while true do
local unindexedThrusters = checkIfThrusterIsIndexed()
if unindexedThrusters ~= nil then
partiallyUpdateThrusters(unindexedThrusters)
end
PollSensors()
UpdateGlobalThrust()
end
end

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return {
gyroscopic_propeller_bearing_0 = {
type = "rotator",
name = "gyroscopic_propeller_bearing_0",
thruster = nil,
transmission = nil,
affectVectors = {
yaw = nil,
pitch = "up",
roll = "star",
lateral = nil
},
power = nil
},
gyroscopic_propeller_bearing_1 = {
type = "rotator",
name = "gyroscopic_propeller_bearing_1",
thruster = nil,
affectVectors = {
yaw = nil,
pitch = "up",
roll = "port",
lateral = nil
},
power = nil
}
}