From da937b7771227ddc10579a52ef8e6841b9b53428 Mon Sep 17 00:00:00 2001 From: templeofshadow Date: Thu, 25 Jun 2026 18:24:23 -0500 Subject: [PATCH] first fix for angles not updating --- main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.lua b/main.lua index 71bffa1..8897ffc 100644 --- a/main.lua +++ b/main.lua @@ -717,9 +717,9 @@ function displayInstrumentPanel(monitor, sensorData) if next(sensorData) ~= nil then if sensorData then m.setCursorPos(1, 3) - m.write("Pitch: " .. string.format("%.2f", SensorData.Gimbal.Angles.xAngle or 0)) + m.write("Pitch: " .. string.format("%.2f", SensorData.Gimbal.Angles[0] or 0)) m.setCursorPos(1, 4) - m.write("Roll: " .. string.format("%.2f", SensorData.Gimbal.Angles.zAngle or 0)) + m.write("Roll: " .. string.format("%.2f", SensorData.Gimbal.Angles[1] or 0)) m.setCursorPos(1, 5) m.write("Yaw: " .. string.format("%.2f", SensorData.NavTable.Heading or 0)) m.setCursorPos(1, 6)