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Implement Bitmap.copy, text layouting (#1455)
* Bitmap: Use provided config * Bitmap: implement copy * Bitmap: Simplify getPixels This also fixes a bug where the returned data may not be in the correct format Android getPixels(): > The returned colors are non-premultiplied ARGB values in the sRGB color space. BufferedImage getRGB(): > Returns an array of integer pixels in the default RGB color model (TYPE_INT_ARGB) and default sRGB color space * Stub TextPaint and Paint * Paint: Implement some required functions * Stub StaticLayout and Layout * Implement some Paint support * Draw Bounds * WebP write support * First text rendering * Paint: Fix text size, font metrics * Paint: Fix not copying new properties Fixes font size in draw * Canvas: Stroke add cap/join for better aliasing Otherwise we get bad artifacts on sharp corners Based on https://stackoverflow.com/a/35222059/ * Remove logs * Canvas: Implement other drawText methods * Bitmap: support erase * Layout: Fix text direction Should be LTR, otherwise 0 is read, which is automatically interpreted as RTL without explicit check * Bitmap: scale to destination rectangle * Canvas: drawBitmap with just x/y * Bitmap: Convert image on JPEG export to RGB JPEG does not support alpha, so will throw "bogus color space" * Switch to newer fork
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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import com.android.internal.util.ArrayUtils;
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/**
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* @hide
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*/
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public class TemporaryBuffer {
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public static char[] obtain(int len) {
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char[] buf;
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synchronized (TemporaryBuffer.class) {
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buf = sTemp;
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sTemp = null;
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}
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if (buf == null || buf.length < len) {
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buf = ArrayUtils.newUnpaddedCharArray(len);
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}
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return buf;
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}
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public static void recycle(char[] temp) {
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if (temp.length > 1000) return;
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synchronized (TemporaryBuffer.class) {
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sTemp = temp;
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}
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}
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private static char[] sTemp = null;
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}
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